My Role
UX Designer
A team of 5
Team
3 months
Timeline
User Research,
Usability Testing,
Wireframe,
High-Fi Prototype
Skills

Mental Health Counselor at UW
Due to the understaffing problem, the mental health counselor at UW often prioritizes students who have more severe illnesses than the other students
The mental health counselor at UW pointed out that journaling is a tool that can help manage one’s mental health

College Students
69.4% of our survey respondents said they don’t have a journaling habit even though the counselor mentioned it is a great way to help people manage stress
Students often use Google to search for answers about their mental health and the results increase their anxiety and depressive feelings
Students pointed out that they experienced long wait time when they sought out helps from the counselor, and often they did not receive help on time

How might we
How might we provide mental health relief for college students that is accessible and fits naturally into their daily routines?
Persona


Initial Design

User Testing
Incentives and Personalization Are Essential
With our first version of animated Figma prototypes, we conducted 5 usability tests with college students. The purpose of the tests was to assess the usability of the app’s interface design, information flow, and information architecture. Our user testing revealed:
Our current implementation lacks a system that gives users the incentive to use the app daily
Interviewees found that distinguishing between the guiding question and journaling page is important for their specific roles
Daily activity can create a more personalized, interactive activity
Adding Predefined Categories to Guiding Questions page
Added predefined categories to the guiding questions page, instead of relying solely on a free-response text box.
This design decision reduces friction by allowing users to choose from options instead of always writing.
Resulted in a more accessible and personalized journaling experience, giving users flexibility between writing or selecting.

Changing the order of daily screens
Restructured the sequence by placing the mood check-in first, before the video and activity.
This enables the app to adapt content based on the user’s emotional state.
Creates a more relevant, supportive, and user-centered experience that strengthens connection with the app.

Adding a reward system
Added a flower-based reward system where users earn one petal each day after completing the daily activity and check-in.
Designed to create motivation through progress and a sense of accomplishment as the flower blooms each week (7 petals).
Introduced a streak feature to reinforce consistency and encourage long-term daily engagement.

Blossom, a mobile app to help students to destress and build a healthy daily routine
Daily Check-in
The daily check-in feature allows the user to document their mood. Users can easily record their attitudes by having the three emotion buttons instead of writing their emotions. With this information, at the end of each week, the app can recommend different resources such as videos, podcasts, music, and exercises that catered to the student’s feelings of the week.

Daily Activity
The daily activity feature includes an activity to help people destress. The app would randomly give the users one activity to do for the activity, such as stretching, listening to a song, or coloring. These exercises are small activities that take users just a few minutes. The app will present proper activities tailored to a given emotion based on their current mood.

Video of the Day
The video of the day feature provides users with a one to two-minute video that focuses on providing the user with advice and tips. The video can provide quick and concise educational information to the user. The video will be related to the user's current mood they input. They can also skip the videos by clicking on the Skip button.

Petals System
The petal system encourages the user to use the app daily on the home screen. Users can get the most value from the app features by ingraining this reward system. The feature allows users to earn a petal every time the user logs in and complete their daily activities. Users who consecutively log in to the app will achieve a complete flower with seven petals, showing the continuous progression of the week.

Mixed Medias (Article/Podcast/Video)
The Learn page stores a collection of databases containing various articles, podcasts, and videos. These resources are provided for users to learn about specific topics regarding mental health. These sources are from credible resources to help young adults gain more knowledge and avoid misleading information.

Journaling - Main Page and Random Prompts
The journaling main page has a weekly calendar in which users can select the date to see their mood entry for the day. The users will also see a line graph of their last week’s mood progress to keep track of their mood.
By clicking on the journaling button, the users can choose to do a random prompt for journaling. The random prompt has predefined categories to allow users to easily answer the prompt by selecting a range of options. The users can also add their own categories.

Journaling - Make an Entry
The users can also choose to make an entry for journaling. They have the option to do it using texts, pictures, drawings, or audio recordings.

